Living Worlds
A traveller arriving at a market town where every resident is in the middle of their own life: a blacksmith, neighbours at a fence, children with a dog, a wedding crossing the square.

Form

Games

The next generation of games, where even the NPCs have a lived life.

Games in Living Worlds

Video games, role-playing and simulations, built on a population that keeps living while the player is away. Every character has a life record, a family and a past; any one of them can be met and remembers what happened. Leave a town for ten years and the child you met has children of her own.

Lived characters

Every non-player character is a life with a record, not a script.

Worlds that go on

Births, marriages, work and loss continue while the player is gone.

Consequences that last

A choice made in one generation is remembered by the next.

A double-hulled voyaging canoe with pandanus sails on the open Pacific at dusk.

Which world will you live in?