Form
The next generation of games, where even the NPCs have a lived life.
Games in Living Worlds
Video games, role-playing and simulations, built on a population that keeps living while the player is away. Every character has a life record, a family and a past; any one of them can be met and remembers what happened. Leave a town for ten years and the child you met has children of her own.
Every non-player character is a life with a record, not a script.
Births, marriages, work and loss continue while the player is gone.
A choice made in one generation is remembered by the next.